- Видео 10
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FlyByMax
Бельгия
Добавлен 8 ноя 2021
This channel is about exploring the world of aerospace engineering through X-Plane 11 and Microsoft Flight Simulator 2020.
How Flight Simulators Trick Your Brain
This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/opleidingen/masters/ae/msc-aerospace-engineering/master-tracks/control-operations/programme/profile-cs
Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
Stock images, videos and music used under license from:
elements.envato.com/
www.storyb...
If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/opleidingen/masters/ae/msc-aerospace-engineering/master-tracks/control-operations/programme/profile-cs
Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
Stock images, videos and music used under license from:
elements.envato.com/
www.storyb...
Просмотров: 433 923
Видео
The GENIUS of Inertial Navigation Systems Explained
Просмотров 2,6 млнГод назад
Moving-platform inertial navigation systems are miracles of engineering and a fantastic example of human ingenuity. This video explains and shows how they use accelerometers, gimbals and gyroscopes to determine the location of a vehicle, including the associated challenges they face such as transport wander and apparent drift. Huge thanks to Olaf for letting me use his footage! ruclips.net/user...
The Evolution of Aircraft Cockpits
Просмотров 10 тыс.2 года назад
Digital displays were groundbreaking when they were first introduced in flight decks. Using X-Plane 11 and the iniSimulations A300-600R(F) ON THE LINE v2, we have a unique opportunity to explore the fascinating history of flight deck design in flight simulators. Get the iniBuilds A300 for X-Plane 11 here: store.inibuilds.com/products/a300 My system specs: RTX3070 32GB RAM AMD Ryzen 9 3900 X-Pla...
Comparing Microsoft Flight Simulator to Real Life (Gliders)
Просмотров 124 тыс.2 года назад
How does flying gliders in Microsoft Flight Simulator 2020 (MSFS 2020) compare to the real world? Having flown gliders in real life, I've always wanted to compare the experience offered by MSFS2020 to real flying. This video shows my perspective as a real glider pilot. Get the fantastic freeware DG808 for MSFS2020 here: msfs.touching.cloud/mods/ms-dg-808s/ Thermals and winch launch are provided...
Newtonian Mechanics in Flight Simulators | Aerodynamics in X-Plane 11 (4/4)
Просмотров 3,6 тыс.2 года назад
Flight simulators are built on calculus and Newtonian mechanics. Using only a couple of formulas, we can start to understand what guides the movement of objects in the real world, as well as in X-Plane 11 and Microsoft Flight Simulator 2020 (MSFS 2020). My system specs: RTX3070 32GB RAM AMD Ryzen 9 3900 X-Plane 11.55 (Vulkan) Add-ons used during recording: Orbx TrueEarth Origami Studios Gatwick...
What Makes an Aircraft Stable? | Aerodynamics in X-Plane 11 (3/4)
Просмотров 4,3 тыс.2 года назад
The X-Plane 11 flight simulator is an awesome tool to explore concepts in aerodynamics like stability, which are super important in aerospace engineering. Static stability can mean the difference between a controllable aircraft and one that will almost inevitably crash. Let's see why this 747 falls out of the sky. 8:44, this should be the other way around (Cma = Delta T / Delta alpha). For Cma ...
Measuring Flap Performance | Aerodynamics in X-Plane 11 (2/4)
Просмотров 15 тыс.2 года назад
Flaps play a key role in the approach and take-off phases of the flight and are understood by most flight simulator pilots who use X-Plane and and Microsoft Flight Simulator. But how are they designed? Aircraft in the video include the Zibo 738, Toliss A321 and mSparks 744 in X-Plane 11.55 (Vulkan). This video requires some background knowledge which was explained in the first video of the seri...
The Lift Equation | Aerodynamics in X-Plane 11 (1/4)
Просмотров 7 тыс.2 года назад
X-Plane 11 has an awesome UI which allows you make graphs in real time. Using the Zibo 737 in X-Plane, this allows for some really interesting demonstrations of flight dynamics. Here we take a look at one of the most important equations which describe how aircraft work. Add-ons: Enhanced Skyscapes Q4XP Inibuilds A300 Zibo 737 Orbx TrueEarth GB Toliss A319 Sparky 744 My system specs: RTX3070 32G...
How I feel about upcoming X-Plane 12
Просмотров 106 тыс.2 года назад
Laminar Research (XPlaneOfficial) has been showing off X-Plane 12 screenshots and previews in their recent announcement keynote, revealing new volumetric clouds and an updated graphics engine. It'll be interesting to see how it compares to Microsoft Flight Simulator 2020 as things evolve. Add-ons: Enhanced Skyscapes Q4XP Inibuilds A300 Zibo 737 Orbx TrueEarth GB Toliss A319 Sparky 744 My system...
What Makes the Q400 Amazing
Просмотров 58 тыс.2 года назад
The Bombardier Dash 8 Q400's design is what allows it to do such an amazing job in the skies. In this video we go over why the aircraft uses turboprop engines, why the horizontal tail is situated where it is, and the geometry of the landing gear wings in X-Plane 11. My system specs: RTX3070 32GB RAM AMD Ryzen 9 3900 X-Plane 11.55 (Vulkan!) 0:00 Introduction 1:03 History 1:51 Q400's mission 2:48...
how you do a barrel roll in this simulator?😂😂😂
Excellent video :) If i understand it right in summary its all about the force experienced by the pilot. In a real aircraft the force vector will shift with acceleration (either in translation or orientation). However in the simulator the force vector is static (gravity), so instead the orientation of the horizontal plane is manipulated. Simplified what the simulator does is it matches the angle between the force vector and horizontal plane experienced in the real aircraft by offsetting the perceived horizontal plane in relation to it's static force vector. As the aircraft accelerates the force vector is shifted backwards at an angle and so the simulator pitches up to match the angle of the "horizontal" plane to the static force vector. As the plane stops accelerating the force vector is again straight down so the simulator pitches back down to level.
All because, acceleration is the other name for gravity. Kind of .
And if we were going to build a car simulator, we would bank the simulator in the OPPOSITE direction from a natural lean into the turn in order to simulate the G forces pushing you to the outside of the turn.
I was actually thinking about that stuff several times. Thanks for the video :)
"In 2001 the pilots of an..."
Yes, but simply claiming it’s the sensation of being pushed into the seat is ambiguous. Advancing the thrust levers feels like being pushed into the back of the seat, but the vertical acceleration once establishing a climb (unless a vertical takeoff is performed…) should give another extreme and noticeable component of being pushed into the seat cushion below your butt. So why doesn’t the simulator need to differentiate between that? Also, what happens if more sudden or unusual movements happen to the aircraft and the washout period after the previous manoeuvre isn’t completed yet? I can imagine the motion logic can’t recover from that and neglects its goal of always reverting to the neutral point of the axis: so at least this breaks the immersion since certain steps in the sequence are impossible to be simulated in quick succession, am I correct?
Thank you for this really interesting video!
so that's why ets2 steering with gyro slowly drifts away over time and then the neutral wheel position is your gamepad tilted until you reset everything
When you're stood on Earth. The weight of your body you feel isn't the force of gravity pulling you down. Gravity isn't a force, it's the curvature of spacetime so it doesn't actually pull you. The weight you feel is the ground accelerating you upwards away from the mass of the Earth. Think about that as you close your eyes at night.
So before watching I think it works by pointing up in the directing you’re supposed to feel acceleration. But let’s see what the video says EDIT: more or less?
The unique case when ilusions work for training. Hi, I'm George, pilot and aviation enthusiast from California. I want to request your permission to translate your video into Russian and publish it on my youtube channel to spread the word and share such a good educational video. I'll not monetize it at any sort and I'll have reference link to the original video in description, sure.
So that means you cannot simulate an airplane flight that does more than 1g?
million dollar piece of military equipment and he couldn't use a single instrument on it
Isnt't the movement of the simulator just a derivation of the movement of the simulated plane?
Why didn't the pilot just look at his instruments that (I'm sure) indicated whether the aircraft is tilted or not?
when you used to fly VFR for a long time, then took the instrument course, the first time you find yourself flying at night with only instrument to guide you is scary as hell.
As i don't know Mach about gravity perspiration But you have no idea how many times engineers and game development trick the users. I don't know for engineering's But i know for game development and the are so many tricks that it's just impossible to know wean development use tricks and wean the game development just don't use those tricks it's impossible for people wean we use the trick and wean we use those tricks if we do that right. But even if shome people found out the trick we use it's probably small perseverance off the players that just paid attention, Most people don't even care how the made the only care about the final result.
0:01 "In 2001..." Ah fuck.
what a waste of time, the simulator leans back so it feels like its accelerating
The fact this does a barrelroll is amazing. The skyking brought me here!
Real shame, they literally trim those aircraft in such a way that on launch you dont even have to touch the stick AT ALL for quite a while other than to prevent any rolling. It'll climb at a nice 5-15degree angle all by itself so you dont even need to correct for the pitch that seriously.
Chill out and trust your instruments. Getting into PC aircraft simulators, the hardest thing to let go was my fundamental philosophy of "If you want to know where something is, use your eyes"
You can figure out where you are by knowing where your not and the speed you are going and where you started.
10:35 Gravity and acceleration are indistinguishable because they're basically the same thing. That's Einstein's equivalence principle
Any system is acceptable as long as it hits the agressor state of Russia!
Alright, I'm curious. It seems you're backing this with x-plane which makes me think you can use different control schemes. What would happen if you slapped a cyclic and collective in this thing? Could it simulate a helicopter?
So the washout filter looks like the rate of change of the roll rate, so that as the roll rate hits 0, even at a bank angle of say 30degrees, you'll have a platform roll of 0. Nice elegant way of doing it
I hate these things need to be explained so slow and simply for people to understand.. I feel anyone who needs this dumbed down so hard will probably never understand anyway .. But i guess this was all just a ad aimed at the stupid so.........
As a pilot, I'd love to fly this
About to take off in a q400 in a few minutes :)
I want to build one.
what if the g-forces are greater than 'g' itself, even if the simulator is pitched 90 degrees, it wouldn't be sufficient... also what about fighter jets and acrobatics planes doing loops, and inverted flights, how do you simulate that?
Yoomans
gravity IS an acceleration to the center to the earth
I was blown away as a kid when I felt the acceleration in a simulator..I asked my dad how it worked and he said they blow air in your face while tipping you back, but you're still "looking forward" ... genuis
This channel deserves a lot more subscribers
An interesting watch, but I have to say much of this was figured out even before I started working at Singer Link Miles back in the 1980s. I think what's really improved since then isn't the kinematics but the vision systems. The computer just for that took up an entire room full of 19" racks.
* shows an r6 shredding at the track * "When cycling, ..."
Still makes me wonder why there are still so many cases with this very reason for a crash or near miss.
What about parabolic flights? Could this also be simulated? Eben in a 5s steep decline you would feel "other" directions of forces and thinking about a real dogfight in one of those simulators I guess you would hit your simulation limits pretty fast. In addendum: I come from mainly helicopters and would love to test if you could also simulate them properly as well. A proper H145 HEMS or H145M flight would be very nice. Do you have any information about one of both scenarios? 😊
So this basically proves the earth isn't flat
The best video I have seen on INS.
I can already guess why it's tilting back when the plane is level - it's to simulate the acceleration, getting pushed back into your seats.
too much yappanese
Too bad all these "not what you think" vids are telling me what I already know. So.. it IS what I thought. Try not to make such obvious videos.
Great video and explanation. Modern simulation feels just like the aircraft, at least for Jet transports. Just one additional thought about somatogravic illusion is not only do you lower the nose to compensate for the perception of over pitching, with a takeoff thrust setting, the lowering of the nose further exacerbates the illusion by increasing the acceleration. Unfortunately I knew a couple of people killed by this phenomenon taking off from a dark remote airfield at night in a high powered piston aircraft. This is the typical scenario, dark night, high acceleration. Any night takeoff, even after 30+ years of flying is still locking onto the attitude indicator, the sensations still make you feel uncomfortable.
Say human anyway but the right way challenge.
Videos like this make me appreciate RUclips even more. Great work!
Thank you!
Isn’t this kinda common sense ?